
Koa int'l Guidelines

Matches
-
5 minute lightning bracket style matches
-
Flying Substitutions *all substitutions must be done at half-line*
-
The first match begins with a coin toss
-
2-second keeper delay after conceding a goal or goal kick
-
No punting
-

Tech
-
Video recording
-
Live-streaming *when available
-
GPS tracking
-
MC on staff

Time-wasting
-
The referee can award a penalty against a team that is persistently holding onto the ball: purposely delaying or stalling of the game as determined by the ref (#1) after the team has been first warned about its conduct.
-
No punting or kickball out of bounds to delay time (1 warning given, time stopped. Second fault opposing team will be given a penalty)

Stoppages
-
The game clock will only be stopped in the event of an injury. If a penalty kick is awarded and time expires before the penalty kick is taken, the penalty kick will be the last play of the game.

Teams
-
Max 7 players per squad
-
1 keeper
-
4 field players
-
2 subs
-
-
Mixed teams are permitted

Contact
-
Body contact ( No ground tackles, shoulder checks or 50/50 challenges). Free-kick given to opponent recieve fault. (MC calls it)
-
Offensive player cannot charge or run into a stationary defender or any part of a stationary defender’s body.
-
Any simulation of a physical foul (flopping, diving, etc) where a player could have kept their footing, is a Yellow Card and turnover of ball.

Out balls
-
If a ball goes out of play the ball must be stopped and passed by foot. All players of the opposing team must be a minimum of 1.5 meters from the ball at the roll-in point
-
If a ball goes out of play behind the goal:
-
By the attacking team: the goalkeeper receives the ball and kicks or throws the ball back (no punting)
-
By the defending team: The attacking team receives a corner and rolls the ball in by hand at ground level. All players of the opposing team must be a minimum of 1.5 meters from the roll-in corner
-

Fouls and Penalties
-
All fouls will be called
-
Malicious fouls = expulsion from tournament
-
Direct Reds = Full court free shot worth 3 points
-
Yellow cards = full court free shot worth 2 points
-
2 yellows equal 1 red
-
This red will cost that player the next game
-

Space
-
- Space (1.5 meters given by opponents from kick-ins/free-kicks/corners)

Keeper
-
Can score goals.
-
Can leave the penalty area and play on the field (includes the attacking half).
-
(Hermit Crab Rule) The goalkeeper cannot re-enter the penalty area with the ball once he/she has left the penalty area . The goalkeeper must give up possession of the ball to a player before re-entering.
-
Cannot hold the ball longer than 3 seconds in his/her penalty area (“playing for time”).
-
Cannot roll the ball to him or herself after a goal has been conceded or a dead ball.
-
Cannot pick up the ball with his/her hands when the ball is outside the Penalty Area. A violation results in a direct freekick, no wall and a yellow
-
The “no pass back” rule applies. If a goalkeeper picks the ball up with his/her hands after receiving a pass back from a teammate (even if the goalkeeper has both feet in the Penalty Area). 1 warning and 2nd offense = turnover of ball to opponent´s keeper
-
May use overhead, underhand or foot to restart any play after ball is considered dead