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Koa int'l Guidelines



  • 5 minute lightning bracket style matches

  • Flying Substitutions           *all substitutions must be done at half-line*

  • The first match begins with a coin toss

  • 2-second keeper delay after conceding a goal or goal kick

    • No punting



  • Video recording

  • Live-streaming *when available

  • GPS tracking 

  • MC on staff



  • The referee can award a penalty against a team that is persistently holding onto the ball: purposely delaying or stalling of the game as determined by the ref (#1) after the team has been first warned about its conduct.

  • No punting or kickball out of bounds to delay time (1 warning given, time stopped. Second fault opposing team will be given a penalty)



  • The game clock will only be stopped in the event of an injury. If a penalty kick is awarded and time expires before the penalty kick is taken, the penalty kick will be the last play of the game.



  • Max 7 players per squad

    • 1 keeper​

    • 4 field players

    • 2 subs

  • Mixed teams are permitted



  • Body contact ( No ground tackles, shoulder checks or 50/50 challenges). Free-kick given to opponent recieve fault. (MC calls it)

  • Offensive player cannot charge or run into a stationary defender or any part of a stationary defender’s body.

  • Any simulation of a physical foul (flopping, diving, etc) where a player could have kept their footing, is a Yellow Card and turnover of ball.


Out balls

  • If a ball goes out of play the ball must be stopped and passed by foot.  All players of the opposing team must be a minimum of 1.5 meters from the ball at the roll-in point

  • If a ball goes out of play behind the goal:

    • By the attacking team: the goalkeeper receives the ball and kicks or throws the ball back (no punting)

    • By the defending team: The attacking team receives a corner and rolls the ball in by hand at ground level. All players of the opposing team must be a minimum of 1.5 meters from the roll-in corner


Fouls and Penalties

  • All fouls will be called

  • Malicious fouls = expulsion from tournament

  • Direct Reds = Full court free shot worth 3 points

  • Yellow cards = full court free shot worth 2 points

  • 2 yellows equal 1 red

    • This red will cost that player the next game​



  • - Space (1.5 meters given by opponents from kick-ins/free-kicks/corners)



  • Can score goals.

  • Can leave the penalty area and play on the field (includes the attacking half).

  • (Hermit Crab Rule) The goalkeeper cannot re-enter the penalty area with the ball once he/she has left the penalty area . The goalkeeper must give up possession of the ball to a player before re-entering.

  • Cannot hold the ball longer than 3 seconds in his/her penalty area (“playing for time”).

  • Cannot roll the ball to him or herself after a goal has been conceded or a dead ball.

  • Cannot pick up the ball with his/her hands when the ball is outside the Penalty Area. A violation results in a direct freekick, no wall and a yellow

  • The “no pass back” rule applies. If a goalkeeper picks the ball up with his/her hands after receiving a pass back from a teammate (even if the goalkeeper has both feet in the Penalty Area). 1 warning and 2nd offense = turnover of ball to opponent´s keeper

  • May use overhead, underhand or foot to restart any play after ball is considered dead

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