Koa int'l Guidelines

Matches

  • 6 minute lightning Ronda style matches

  • Winner stays on format *except in group stages*

  • Flying Substitutions           *all substitutions must be done at half-line*

  • First match begins with a coin toss

  • 2 second keeper delay after conceding a goal 

    • No punting

Tech

  • Video recording

  • Live-streaming when available

  • GPS tracking 

  • MC on staff

  • Style points alerted

Time-wasting

  • The referee can award a penalty against a team which is persistently holding onto the ball (purposely delaying or stalling of game as determined by the ref (#1) after the team has been first warned about its conduct.

  • No punting or kick ball out of bounds to delay time (1 warning given, time stopped. Second fault opposing team will be given a penalty)

Gear

  • CFC will customize a uniform with your company/team name. Inquire for pricing. If you do not wish to wear the uniforms provided by the league, a full uniform is required, including jersey, shorts, and socks (lowcut or half size are acceptable).

How scoring works

  • All goals will be counted as long as the play, whether it is individual or collective, leading up to the goal consists of a realistic skill or trick. (i.e. a rainbow with no complete pass does not count but a pass connected by a nutmeg that leads to a goal does count.)

  • The team with the most goals wins. In case of a tie, the style ref will determine which team accrued more stye (tricks, plays) throughout the match.

  • Goals will be anulled if no skill was successfully attempted prior to the goal.  
     

Teams

  • 7 players per squad

    • 1 keeper​

    • 4 field players

    • 2 subs

  • 1 player of the opposite sex must be on the field at all times ​

Contact

  • Body contact ( No ground tackles, shoulder checks or 50/50 challenges). Free-kick given to opponent recieve fault. (MC calls it)

  • Offensive player cannot charge or run into a stationary defender or any part of a stationary defender’s body.

  • Any simulation of a physical foul (flopping, diving, etc) where a player could have kept their footing, is a Yellow Card and turnover of ball.

Out balls

  • If a ball goes out of play the ball must be stopped and passed by foot.  All players of the opposing team must be a minimum of 1.5 meters from the ball at the roll-in point

  • If a ball goes out of play behind the goal:

    • By the attacking team: the goalkeeper receives the ball and kicks or throws the ball back (no punting)

    • By the defending team: The attacking team receives a corner and rolls the ball in by hand at ground level. All players of the opposing team must be a minimum of 1.5 meters from the roll-in corner

Stoppages

  • The game clock will only be stopped in the event of an injury. If a penalty kick is awarded and time expires before the penalty kick is taken, the penalty kick will be the last play of the game.

Refs

  • 3 table refs

    • 1 goal-tracking​

      • Secure integrity of goals conceded​

    • 1 trick-scoring

      • tie-breaker​            *no penalty shoot-outs*

    • 1 time-keeper

      • Time and 30 second call-out​

Space

  • - Space (1.5 meters given by opponents from kick-ins/free-kicks/corners)

Keeper

  • Can score goals.

  • Can leave the penalty area and play on the field (includes the attacking half).

  • (Hermit Crab Rule) The goalkeeper cannot re-enter the penalty area with the ball once he/she has left the penalty area . The goalkeeper must give up possession of the ball to a player before re-entering.

  • Cannot hold the ball longer than 3 seconds in his/her penalty area (“playing for time”).

  • Cannot roll the ball to him or herself after a goal has been conceded or a dead ball.

  • Cannot pick up the ball with his/her hands when the ball is outside the Penalty Area. A violation results in a direct freekick, no wall and a yellow

  • The “no pass back” rule applies. If a goalkeeper picks the ball up with his/her hands after receiving a pass back from a teammate (even if the goalkeeper has both feet in the Penalty Area), then the other team is awarded a Direct no wall freekick at the point of pickup.

  • May use overhead, underhand or foot to restart any play after ball is considered dead

Indirect, Direct Free-Kicks and penalties

  • All free kicks are indirect and played once ball is not in rotation. All players of the opposing team must be a minimum of 2 meters from the ball when an indirect free kick is being taken.

  • The MC awards a free kick for: all fouls on the field, which is seen as worthy of a penalty kick.  Fouls are interpreted as intentional acts of aggression